Unravel 2. The Curse of Monkey Island. Quest for Glory 4. Lara Croft and the Guardian of Light. Back to Chapter 2. A drunkard at the Tavern 3 apparently has a strange story about a redhead falling from the sky. Could it be Triss?
He says that he last saw the girl with a Troll somewhere in the Ravines. Soon Triss recovered and also went her own way. Head over to the She-Troll 5. You can either help the mercenaries or the troll. She says she senses something on the other side of the mist. Note: crossing the mist is the same as it was at the beginning of the chapter, with the witcher having to periodically defeat wraiths while avoiding draugirs and dead soldiers.
Finally on the other side, he finds Vernon Roche and his men cleaning up after a Nilfgaardian ambush. They decide that Geralt must get to Nilfgaardian camp. Vernon then says he'll meet the witcher there and tells him that there are two ways to get there:.
Note : Approaching the prostitutes and talking to Madame Carole saves a rather sneaky adventure through the camp to get to the caves, but it is rather costly a bribe of a minimum of orens. Or you can search for the small path leading to the coast. When entering the camp pass the canteen , head straight ahead through the alley of tents until you can turn left to the path alongside the palisade.
Continue until you reach an entrance notice the Autosave just before the spot where 5 guards will enter. Wait for them to pass, then continue straight ahead along the palisade beware the peeing soldier. Continue on until you see the cook the trickiest part , run in and rapidly begin clicking on him to fill a meter which will cast the Axii sign on him, or kill him by throwing a poisoned harpy claw.
Do not try to remotely cast Axii, it will not work and will alert the guards, you must run up to him and fill the meter. Continue along the palisade to the right and continue to the 2nd entrance, where another 5 soldiers may be encountered. Go through this door, then walk down to the shore and into the cave, avoiding the soldier to the right.
In either case the cave is the same - a few Rotfiends and a Bullvore along the way. You should also kill the golem at the end of the cave. He is on the right side across a small gap which separates his area from the main part of the cave. Jump over it to fight him. Beware, the golem is not to be underestimated; the room holds some nice loot.
After exiting the cave you will be brought into a tent and after a short flashback and some news about Triss, sentenced to death. Vernon Roche and Ves will come to your aid at the last possible moment. Fight the remaining forces by firstly focusing on the mage, Vanhemar. He will protect himself by repeatedly casting Quen and teleporting away, but is also able to use the other signs as well.
Once all enemies are defeated there will be 2 possibilities what happen next, depending on your choices in Royal Blood:. Return to Philippa and pass through the mist with her again you know the drill.
Back in Vergen, talk to Philippa in her house. She will tell you that Cynthia escaped, but left the rose of remembrance behind. Philippa can now cast the spell to resurrect the sleeping beauty. First head toward the inn, where you may or may not have to free Dandelion from some angry citizens. If you do have to free him, use magic to accomplish the task.
If the magic fails, fists will work instead. When you talk to Dandelion, he'll reveal that Triss visited the sorceress, who lives in her chambers over the inn. Head up to the room and look around the area. Investigate and check the wall on the side of the room to find a peephole.
There's also a huge blood pool on the floor too much blood, Geralt notes. Something big obviously happened in the room, but it's tough to be sure what. Check the next room over to meet with Derae, who is reluctant to talk. You can learn a lot from her if you work at it, though, including word that Cedric followed someone into the forest.
When you finish, you'll access the Margot's Disappearance side quest that can be completed almost immediately. When you're ready to follow Cedric after hearing from a prostitute where he went, you can drink the Cat potion which you should already have in your inventory and follow the bloody trail leading away from the inn and into the forest. The trail takes you to the area outside of town with the waterfall.
You should know it well by now. Go there and you'll meet up with Cedric, who explains what happened moments ago in an extended scene. When it concludes, so does the quest for chapter 1, at least and two new quests become available: At a Crossroads: Vernon Roche and At a Crossroads: Iorveth. On a single trip through the game, you can only complete one of the two quests. The one that you choose will dramatically affect the rest of the game for you.
This is a good time to save your progress so that you can return to the point after clearing the game along one route and try the other one. The quest will later require your active involvement, if you are working through chapter 2 with Iorveth as an ally.
You'll need to find information about Triss as you satisfy the Royal Blood quest in that chapter. Start by visiting Philippa Eilhart at her house in Vergen. She'll tell you about a drunkard who may have recently seen her. Visit the drunk at the inn and you'll have to bribe him with oren to hear his story. He describes Triss and Letho falling out of the sky in a nearby gully.
Letho left Triss to whatever fate awaited her, which apparently was a meeting with a troll. The man knows nothing more, but you can head to the ravines that he mentioned now to see what you can find for yourself. Head outside of the city as indicated on your on-screen radar. You'll have to pass through the burnt village, where elves are guarding, then head downhill and start sharply left along some ravines that eventually wind back toward the right.
There, you'll meet a troll. If you talk to him nicely, he'll repeat a story similar to what you heard at the inn from the drunk dwarf. Then you can promise to find his wife for him, and not to harm her. Continue onward from there, as indicated by the on-screen arrow. You'll face some harpies in a ravine. There are a lot of them, so fight carefully and use magic to keep them at bay so that you don't have to fight too many at once. When you have killed the harpies, continue along the ravine and you should soon come to another troll.
This is the female one, surrounded by mercenaries. You can kill either her or the mercenaries, depending on who you would like to aid you later in the game. There's more in it for you if you spare the troll, but do whatever you like. You'll get the desired ribbon either way. Take the ribbon back to Philippa's house in Vergen. If you are hoping to solve the With Flickering Heart side quest, you should also make sure to do so before talking to Philippa, or it will fail.
If you haven't tended to some other tasks first specifically, the Subterranean Life quest , you won't find her in her home.
Otherwise, she'll be waiting there and a scene follows before your efforts to find Triss are temporarily abandoned in favor of more pressing matters you'll return to it soon enough and the Royal Blood story quest is updated. After you advance that quest as far as you can at present, it will be time to check in with Philippa again. When you get near her house, a brief scene unfolds. Philippa will explain that you need to pass through the spectral mist if you want to find Triss. You'll have help as you do so.
Philippa promises to guide you on your expedition. Head out of Vergen now and pass through the burned village. Beyond that, take a right at the intersection that the elves are guarding and start through the mist. As promised, the amulet that you have in your possession will make crossing relatively easy. The familiar owl will accompany you, plus you don't actually have that far to travel. Make your way slowly, keeping near the owl and slashing apart any enemies that get too close for comfort.
As was the case the last time you went through the mist with the owl, wraiths like to appear and circle around the owl. When they're present, move around the wring of spectral forms and chop them apart with your silver sword so that you can press onward.
The draugnir enemies also should be actively destroyed, but otherwise you'll mostly pass through the mist without incident. When you reach the far side, Philippa will say that she cannot go further because Dethmold may sense her presence. You're on your own again.
0コメント